Tag: Netflix

  • Fun Fun Fun on the Infobahn

    The World Wide Web at 25: Terms and Conditions
    Sunday, May 11, 2014
    Frieze Talks 2014
    Frieze Projects, Frieze New York, Randall’s Island, New York

    Dana Schutz, Google, 2006, oil on canvas, 72 x 72 in. (artwork © Dana Schutz)

    In her opening remarks for “The World Wide Web at 25: Terms and Conditions” at the art fair Frieze New York, the panel’s moderator Orit Gat remarked that conversation about net neutrality has changed in recent years. Indeed, public awareness regarding the controlling forces behind the delivery infrastructure of the web has risen sharply after two pieces of federal legislation introduced in 2011—the House of Representatives’ Stop Online Piracy Act (SOPA) and Senate’s PROTECT IP Act (PIPA)—failed to develop, along with the “internet blackout” protest on January 28, 2012, and the onslaught of related op-ed pieces over the last couple years.

    Reducing the information superhighway to fast and slow lanes would no doubt pave the way to chaos on the roads on which millions of ordinary Americans travel daily. We would witness terrible bottlenecks and breakdowns, insufferable congestion and gridlock, and relentless construction work and impossible detours. If the internet behemoths have their way, Gat warned, “you will stream Netflix faster than you read the New York Times, if Netflix chooses to pay for it.” And the start-ups, the nonprofits, and all those individually maintained websites would presumably stall into obscurity. I wonder, though, how significant net neutrality is for contemporary artists, especially those who work closely with digital media. Based on this panel discussion, the issue doesn’t seem that important, but related topics—such as how the corporatization of the internet affects artists and the definition of postinternet art—are of particular interest.

    Oblique view of “The World Wide Web at 25: Terms and Conditions” (photograph by Christopher Howard)

    Gat, a writer and editor for Rhizome and WdW Review, quickly gave a chronological history of the web as it intersected with digital art. While working at CERN in Switzerland, the British engineer Tim Berners-Lee invented hypertext transfer protocol (http) in 1989. Internet art grew in the early 1990s, she continued, helped along when US Congress passed the Telecommunications Act of 1996, which greatly expanded online access for many citizens and businesses. Artists have influenced the web’s look and feel as we know it today much more than we realize, Gat said, and that internet and postinternet art developed simultaneously. This makes sense—thinking about Web 2.0, you can’t theorize the massive influence of Facebook and OkCupid, which launched in 2004 and run at full steam today, without considering LiveJournal and the Makeout Club, both founded in 1999 (but now puttering along). Despite the term “post,” Gat insisted, there is no art after the internet. Rather, postinternet art is a product of, and a response to, the changing digital landscape.

    The first speaker was Gene McHugh, a writer and curator known for the blog Post Internet, who spoke biographically. The mainstream migration of people to the web, he said, took place in the late 1990s, when he was in high school. “I was an internet addict,” he said. “My identity was as much online as it was a body sitting there typing.” I was relieved McHugh advocated a synthetic view of a person’s relationship to digital culture, instead of trotting out the clichéd internet/IRL divide.

    The cover of the print book edition of Gene McHugh’s Post Internet: Notes on the Internet and Art (2011)

    McHugh intended Post Internet to explore and connect modes of digital production to modernism and the Pictures Generation—a pretentious approach, he admitted. Modernist terms, he came to realize as the project evolved, are not useful when describing the banal behavior of checking Gmail and social networks and watching cat videos. “The writing was rough, in retrospect,” he said, and also full of young fervor. For Post Internet McHugh deliberately chose the default blog settings, a kind of readymade design that he said created an awareness of the self-publication format. That sounds suspiciously like self-reflexive modernism, like Jean-Luc Godard foregrounding the act of making and watching films. The blog’s domain name contained a short string of numbers (122909a.com), and the posts contained only writing—no embedded links or photos.1 “It’s a certain way to approach the internet” that he said was characteristic of the late 2000s. “If you push it far into this banal realm, it works in an interesting way.”

    McHugh explained Guthrie Lonergan’s term “internet aware art” as meaning offline art made with the internet in mind, or art made with an eye toward how it will look online. Considering time as an element, McHugh theorized that multiauthor projects such as the Jogging and Dump.fm, as well as surfing clubs, can be understood as performance, since you can follow this activity online but in real time. He also identified Marisa Olson, Cory Arcangel, and Michael Bell-Smith as artists exploring this kind of art in different ways.

    The second speaker, the artist and writer Tyler Coburn, wanted to define postinternet, and especially that nagging prefix “post.” Instead, he read a formal, polemical, and somewhat difficult-to-follow artist’s statement that addressed the art market and art history. “The current market for postinternet art,” Coburn claimed, “is nothing if not robust.” He was less optimistic about periodization, which constricts some artists and renders others illegible. I don’t, however, find it unreasonable to group together similar artists and their work for the sake of convenience, acknowledging, of course, that such categorization doesn’t always make sense at a granular level. As problematic as they might be, terms like Cubism, Minimalism, and Abstract Expressionism simply work. As much the term postinternet makes its supporters anxious, it still allows them to slide their work into a relevant discourse.

    Regarding his own critical practice, Coburn firmly stated: “My work attempts to disenchant the dominant metaphors and mindsets at work in contemporary technology.” The reflexivity and opacity of digital infrastructure concern him greatly, as do finding a digital space outside Facebook and exploring emerging methods and practices, whatever those may be. He named Benjamin H. Bratton and Ann Hirsch as people doing critical work and cited his own project, I’m That Angel (2012–13), which took the form of a physical book and several readings inside data farms around the world, as another example.

    Readings of Tyler Coburn’s I’m That Angel at EvoSwitch in Haarlem, the Netherlands, took place June 6–7, 2013

    Christiane Paul, a professor and program director at the New School for Social Research and an adjunct curator of new media arts for the Whitney Museum of American Art, ran through highlights of a previous talk called “The Network Space,” which chronicles the transition from web 1.0 and web 2.0—in particular the move from publishing (e.g., personal websites) to participation and broadcasting (blogging)—through works of art. She mentioned Mark Napier’s browser mash-up Riot (1999/2000); Paolo Cirio and Alessandro Ludovico’s Lovely Faces (2011), a fictitious dating website created from scraped Facebook profiles; projects such as Jennifer Ringley’s JenniCam (1996–2003) and its commercially oriented spawn, lonelygirl15 (2006–8); and Aaron Koblin’s crowd-sourced drawings for The Sheep Market (2006).

    Shane Hope, Backdoor.Deathsys.exe Running Soon on a Death Cube Near You: Posted Two Thousand Sixty Whatever and Ever, 2007, oil on canvas, 96 x 96 in. (artwork © Shane Hope)

    According to Paul, “There’s nothing post in postinternet” art, which she described as work that is “deeply informed by networked technology” and is digitally aware but takes the form of material objects. Paul’s canon of postinternet artists includes Rafaël Rozendaal, Clement Valla, Petra Cortright, John Raffman, Evan Roth, and Katie Torn—artists who have emerged in the past few years. For me, some of the best work about the internet (using Paul’s formulation) came even earlier and often took offline forms. Seth Price’s ongoing explorations of digital distribution (since 2000), Adam McEwen’s drawings of text messages from a Nokia phone (ca. 2006–8?), Shane Hope’s rickety laptops built from painted wood scraps (2006) and his paintings of imaginary digital-device screens (2007), Ryan Trecartin and Lizzie Fitch’s bizarre videos (2006–present), and even Dana Schutz’s Google (2006), where she sits in her studio entranced by the offerings of the almighty company’s Image Search—these artworks, made by fairly traditional and post-Conceptual artists (and not necessarily creators of digitally sophisticated forms), explore the condition of interacting with digital networks and technologies.2 On a side note, one of the most brilliant artworks of the George W. Bush era was Ramsay Stirling’s animated GIF, Enduring Freedom (2008).

    Anyway, postinternet art takes on a physical form, Paul reminded us, but whether or not a viewer understands the concept of the form (or its subject matter) is another issue. Like Gat before her, Paul noticed the increasing corporatization of the internet during the 1990s but, in slight contrast to Coburn’s celebration of sales of postinternet art, stated that the market for internet art hasn’t changed since the 1990s. How do these observations square with Rachel Greene, who ten years ago wrote that “as yet, there exists no viable or stable market for net art.”3 Furthermore, Paul vaguely described an antimarket attitude among postinternet artists, who are “savvier” in some undisclosed way. It’s not clear to me how artists working in the digital realm are making money—or not—based on these three assessments.

    Christiane Paul (photograph by Michael Stewart/Getty Images North America)

    The conversation among the panelists after their individual presentations progressed productively. McHugh argued that first-generation net artists, who had trained academically, were happy working in the margins, and that younger artists would have used paintbrushes, too, if they hadn’t grown up digital. Nevertheless, he said, those younger artists still want the white-cube experience.

    Gat complained that much digital art ends up looking the same, aggravated by the ubiquitous use of Facebook and products from Google (and Google Earth in particular). She wondered if artists are problematizing the operations of these corporations or are complicit with them. I sympathize with her wariness of the dependence on proprietary corporate platforms. If Tumblr, which allows people to use their own domain names for their microblog but doesn’t offer back-end programming access, pulled the plug tomorrow, the content for every site would likely disappear with it. Conversely, platforms are occasionally abandoned en masse by their users. Remember all those indie bands that created MySpace pages instead designing their own stand-alone websites? Well, they’re on Soundcloud and Bandcamp now, because that’s where the audience is. The question is, how much self-sufficiency should an artist relinquish to reach that audience? McHugh said that postinternet art aims for a larger audience beyond the art world. Paul doesn’t see Google taking over art with a nonexclusive right, and there are ways to combat marketing, such as, for example, by “liking” everything.

    I agree with Gat in that postinternet artists often produce consumer-friendly work which anyone can make, and that using a popular, deskilled digital process does make things homogenous. But Coburn reminded us that, whether it’s art that conforms to the New Aesthetic, a term used by the writer James Bridle to describe a certain kind of visuality, or automatic, personless photography taken by drones and satellites and affiliated with corporations and governments, this is how we view the world now. Besides, Paul added, it’s easy to argue that any style or moment can appear homogenous. For her it’s Abstract Expressionism, but for me the black-and-white photographs, typewritten texts, and maps of Conceptual art and Earthworks readily come to mind. While artists in the late 1960s were emulating science and industry—what Benjamin H. D. Buchloh called the aesthetic of administration—postinternet artists are making user-end art, based not on programming and hand coding, skills the first generation of net artist learned, but rather on out-of-the-box applications. Postinternet artists—who Coburn proposed are targeting nonart audiences but needing art-world legitimation—want to have their cake and eat it too. Paul said that criticality comes from within the medium, an awkward position of which artists are aware. A curator (like herself) looks at both critical work and the stuff “riding the wave of flashiness.”

    The idea of audience intrigued me. I wondered how much contemporary digital art—especially the stuff using Google Maps or Twitter—would be interesting to your typical Silicon Valley entrepreneur? What would highly skilled programmers and designers make of work by all the artists mentioned during this panel? Probably with the same kind of amusement that a 1970s Hollywood filmmaker would have when viewing early video art by William Wegman and Vito Acconci. Similarly, what kind of distinctions would contemporary programmers and designers make between an art-gallery video and an amateur YouTube clip? We’re now fully immersed in the world in which the gap between art and life has ceased to exist. Would avant-garde artists who championed that notion one hundred years ago be horrified or pleased with early-twenty-first-century practices?

    Tyler Coburn (photograph by Michael Stewart/Getty Images North America)

    An audience member had the same idea and queried the panelists about differences between avant-garde or critical artists and the general public when both use the same digital tools. The gap has collapsed, McHugh said, but artists are examining issues other than these products, such as the physical and environmental impact of cloud computing. But that is also an important topic for mainstream media, especially in states such as North Carolina, where Apple has built several solar-powered data farms. Paul said that while some artists produce interesting work from behind the curve, most of them are “by nature and statistically” ahead of the curve, waiting for the technologies to be invented for their use. Char Davies, she recalled, was a frustrated painter who in the 1980s helped create Softimage, a software application for three-dimensional image creation that was later acquired by Microsoft in the 1990s. That happened twenty years ago—which artists have done something like this recently?

    Another audience member linked the web’s founding in 1989 to the fall of communism and then asked about digital natives of technology and of “markets as the only way of organizing the world.” Is postinternet a condition, he wanted to know, and not a subgenre? “I would say absolutely, yes,” said Paul. “It’s not an art movement. It’s not an art genre.” She acknowledged that (art-historical) acceptance comes from the market, and that museums look to the market for validation. For her, artists and critical practitioners must therefore denaturalize the present condition and create suspicion, whatever that might be. McHugh wondered about the critical role of writers and curators, of articles and exhibitions. I’d say all of that is highly important to the development of both internet and postinternet art, which is still very much up in the cloud, I mean, in the air.

    In Terms Of count: 12.


    1 Funded in part by a grant from the Arts Writers Grant Program, Post Internet published regularly for most of 2010 but was then taken offline. McHugh’s collected posts can be read online or downloaded as a PDF for free, or purchased as a print-on-demand book from Lulu.

    2 For a superb essay on Schutz’s painting Google, see Steven Stern, “Image Search,” Frieze 106 (April 2007): 136–41.

    3 Rachel Greene, Internet Art (London: Thames and Hudson, 2004), 31.

    Listen

    Frieze Projects New York has posted an audio recording of this panel.

  • Making Towels for Target

    Art outside the Gallery
    Wednesday, September 28, 2011
    Active Ideas Productions and General Assembly, New York

    Moderated by the painter Annika Connor, “Art outside the Gallery” addressed the ways in which savvy promoters can reach audiences for art beyond the traditional white cube. Connor activated the entrepreneurial side of her practice ten years ago, after graduating from the School of the Art Institute of Chicago with many unanswered questions about the workings of the art world. Back then professional development and advice for artists, through books, workshops, and classes, had not yet fully developed into the cottage industry it is today.

    The front row and the panelists’ table at “Art outside the Gallery”

    A young, sexy, and wealthy-looking crowd in their twenties and thirties gathered in the common space of General Assembly, in the Flatiron district of Manhattan. Clad largely in business casual, they did not give off the usual art-world airs, and the group was surprisingly the most racially and ethnically diverse seen since In Terms Of began publication. Tonight’s panel, organized through Connor’s Active Ideas Productions, explored several alternative avenues for publicizing art, though three of the four panelists clearly had access to deep-pocketed sources, allowing them to operate comfortably outside the gallery system.

    One particular strategy for artists—what were once called stray spaces but are known now as pop-up galleries—has always been a popular do-it-yourself option for those wanting to exhibit their work in unconventional places. Jill Murphy, cofounder and director of the New York–based AD Projects, got her start in 2009. “We were answering phones at galleries where the phones weren’t ringing,” she said, a puzzling account coming from a Gagosian Gallery staffer. She and her three partners, also affiliated with the art world, hosted the first event—giving the name After Dark to their extracurricular curatorial work—in an inhabited apartment. They then staged an exhibition at a warehouse in Manhattan once used by 1-800-Flowers, a place that unexpectedly had only one electrical outlet—think on your feet, Murphy recommended. Connor interjected with a few words about her own pop-up experience in a Nolita clothing boutique, Inven.tory. With AD Projects’ growing success, Central Utah Arts Center in Ephraim invited the group to organize its first show outside New York. What was off limits in this exotic geographic region? “Don’t mock the Mormon church” was the locals’ response, though that also implicitly banned depictions of nudity, sexuality, and abjection.

    Connor encouraged audience members to speak up during the panel, so someone asked Murphy about what prospective pop-up organizers should do to secure a space. Property owners are generally wary of such requests, she replied, so a curator should gain their trust, build a relationship, and, importantly, present a developed proposal that outlines key benefits for the owner, such as foot traffic. Five hundred people together in an empty space might sound enticing for someone looking for potential renters, though it’s unclear to me how many pop-up gallery attendees are typically rich collectors and socialites, and how many are poor, scrappy artists. (Might the collective No Longer Empty have the answer?) Any resulting press, Murphy noted, is also a powerful bartering tool.

    A cropped version of Richard Phillip’s Scout in Chuck Bass’s bedroom

    For several years kids around the world have emailed Christina Tonkin, asking about the painting over Chuck Bass’s bed. Tonkin, an interior designer and set decorator who places art for Gossip Girl, forwards them to the Art Production Fund, which since 2009 has sold prints of two versions of a Richard Phillips painting, Scout (1999): topless and cropped. At $250 a pop, they’re relatively expensive for being unsigned posters. Her curatorial selection is character driven, based on occupation, income, and background. But wait a second—isn’t everyone on the show rich, white, and living off their families’ vast inheritances? Tonkin’s contribution to the panel included discussions of sourcing local, tax breaks and corporate welfare for film and television producers, and commissioning the re-creation of a painting from the HBO series Entourage, originally made by an anonymous scenic artist, for a client who wanted what he saw in Ari Gold’s office. Her most illuminating fact was that an artist typically receives ten percent of a work’s sale price when it appears on television. The artist, though, must assign a hefty chunk of his or her reproduction rights to the studio, namely to cover distribution rights for DVD sales.

    Richard Phillips in front of his painting of Taylor Momsen from Gossip Girl

    Phillips, who is represented by Gagosian and White Cube, told us that Gossip Girl initially asked him for a different piece for a certain scenario that didn’t pan out. The show eventually chose Scout and another painting, Spectrum (1998). The artist was spellbound when he first saw the life-sized reproductions of his creations on the set, a place that for him epitomized the “definition of surrealism.” Similarly, after a magazine published a pastel drawing of the British actor Robert Pattinson on its cover, igniting fan sites worldwide, he attended a film premiere for a Pattinson vehicle and became mesmerized by the world of ultracelebrity seen in close-up, inspiring him to make further work that he claimed feeds back into popular culture, continually cycling and recycling.

    Episode after episode, season after season, Phillips’s imagery leaves the art world and enters the homes of millions around the globe. He relishes this opportunity, since it demonstrates how art intertwines with the lives and homes of (fictional) people. A longtime painter of sensational, mass-media images in his regular art career, Phillips claimed, wincingly to my ears, that his activity promotes art at a time when schools are canceling programs and creative outlets are narrowing. Is Gossip Girl the new Art History 101?

    Flush with cash and brimming with fame, Phillips has settled comfortably into his role as a high-society artist. His Gossip Girl experience motivated a recent series of paintings and a foray into video, with two recently completed, ninety-second filmed portraits of the actors Lindsay Lohan and Sasha Grey. He advertised these products on the homepages of the New York Times and W magazine upon their release—which, incidentally, was not via a limited-edition, collectible DVD but a YouTube post. His distribution may be democratic, but the production and promotion of the works is hardly DIY or even viral. Connor called these films “racy,” with Lohan being a “teen fantasy gone car wreck” in her personal life. Phillips gushed over Lohan, elevating her as a beauty on par with Marilyn Monroe or a young Elizabeth Taylor, who he could know only through the mediation of photography and film. While the two videos lean heavily on the visual tropes of music videos, movie trailers, and television commercials, they’re intriguing precisely because they aren’t those standardized formats. The only category in which to place these seemingly self-indulgent, purposeless works is art.

    A Cindy Sherman beach towel from the Art Production Fund

    “You choose to occupy media space,” Phillips remarked. Art isn’t passive decoration; it can “change the terms”—though he doesn’t define these terms and to whom they belong. The artist also did not discuss criticality or complicity, the usual way of framing art that overlaps with the culture industry; he seemed happy to be making commercially oriented work that reaches the masses. As a parallel to his practice, Phillips brought up another recent project with similar populist goals: beach towels designed by the artists Kehinde Wiley, Cindy Sherman, Raymond Pettibon, and Ed Ruscha, among others, for Target. This is another project from the panel’s unofficial fifth member, the Art Production Fund.

    The sprite Carter Cleveland, a computer engineer, programmer, and cocreator and leader of Art.sy (headquartered at General Assembly), expressed enthusiasm for the inspiring panel while it explored fundamental ways to spread the art gospel. As an undergraduate at Princeton University, Cleveland had first studied physics—“I wanted to be a theoretical physicist when I grew up”—but switched to computer science halfway through. His interest in art had developed earlier, at home: his father, David Cleveland, was an art historian and writer who frequently took his son to museums. It’s not surprising, then, that the young programmer drifted toward the Art Genome Project.

    Based on the same kind of “artificial intelligence” used by Google, Netflix, and Pandora, Art.sy and the Art Genome Project analyze what Cleveland called the “most exciting forms of self-expression”: fine art. In addition to linking historical and chronological facts and chronicling subject matter, color, and the like, his designers are programming Art.sy to learn from your choices, asking you about your response to a particular work. Funded and advised by prominent individuals and companies (including the Russian philanthropist Dasha Zhukova and the inventor of Twitter, Jack Dorsey), the project has goals that are neuroscientific—why do people respond to art in the way that they do?—and commercial. Art.sy creates technology that will help sell art.

    Carter Cleveland (at right) speaks to the audience about Art.sy

    Which isn’t a bad thing. Cleveland stated that for every one household that buys art, thirty-seven do not. (Interestingly, his statistics are based on households with incomes in the six figures.) He also brought up an interesting analogy: if you ask anyone on the street who his or her favorite singer or band is, you’ll get an immediate answer; not many folks, though, have favorite artists. The fundamental difference, he said, between music and art is the level of engagement. Five hundred years ago, people experienced art and music in the same place: the church. Music has since become mechanized, recorded, and distributed widely; art remains an in-person experience, in spite of the proliferation of images in our present moment. While it’s true that reproductions of art fail to render the real thing accurately, recorded and live music overlap but have distinct qualities.

    The Art.sy project is commendable because it can aid people with disposable income who may not have realized that decorating their homes with art instead of posters is within their grasp (to say nothing of other uses of art, such as financial investment). At the same time, education in historical and contemporary art demands time that many do not have; Art.sy might act as a shortcut to deeper appreciation and understanding. On the whole, though, basic instruction in collecting, and on the structures of the art world, could eliminate barriers of entry, including the frosty intimidation some feel when entering commercial galleries.

    An audience member brought up a good point: although viewing and/or collecting art is generally private and personal, people experience and transact with it in public, at a gallery, museum, fair, or auction. Shopping for art on the internet may not provide the same experience, especially in light of flawed reproduction quality, among other snags. How often will this new brand of consumer return paintings and ask for refunds within ninety days? Zappos, for example, seems to handle the situation quite well, but is that the right model for art?

    In Terms Of count: 1.

  • Chrissie Iles and Video-Art Distribution

    Chrissie Iles
    Wednesday, October 18, 2006
    MA/MFA Lecture Series
    Hunter College, City University of New York, Kossak Lecture Hall, New York

    Chrissie Iles and Philippe Vergne were the cocurators of the 2006 Whitney Biennial

    For her lecture at Hunter College, Chrissie Iles, curator of film and video at the Whitney Museum of American Art, gave a basic overview of projection art (film, video, slides) from the 1960s to the present. It was an engaging talk with a lot of images to look at. I asked a question during the postlecture Q&A session, though not as articulately as I would have liked. I queried her on why artists haven’t explored—or appropriated—modes of distribution through Netflix (for rentals) or Amazon (for sales). Commercial DVDs of films, they say, always make more money than theatrical releases. Still, through either implementing institutional critique or exploring alternative practices, why haven’t artists moved beyond limited-edition (and expensive) releases through galleries to make their work available to a wider public?

    The answer for Iles is a no-brainer. She said that, well, a DVD can sell for $20 for $50,000—which would you choose? I pressed her on this, saying that then video and projection art is really parallel to painting and sculpture, that they’re more or less luxury objects. She agreed with this and seemed satisfied. She surprisingly wasn’t interested in these alternative and potentially radical modes of distribution.

    Shirin Neshat, still from Rapture, 1999, 16mm black-and-white film with sound transferred to DVD and projected onto two facing screens, 10 min. (artwork © Shirin Neshat)

    A $30,000 video on view at, say, Barbara Gladstone Gallery, is shown for five weeks and then disappears into a private collection. It will probably only be screened during the next ten years at a group exhibition or two in a prestigious museum or kunsthalle. Conversely, a thousand people buying a $30 DVD of a video work would make that same $30,000 and be seen by thousands more who couldn’t attend the gallery screening. I realize there’s a wide range of factors to consider: printing and distributing a thousand packages ups the production costs considerably. And artists do want to control how their work is displayed: a room-sized projected does look better than on a television monitor in many cases. But, I imagine, a home-theater set-up is probably of higher quality than a gallery’s set-up. And then there’s that preciousness issue.

    A number of artists have successfully used commercial forms of distribution: William Wegman recently released a DVD of his video work from the 1970s to today for only $35.99! (But then again, with those posters and calendars of dogs, he’s such “commercial” artist anyway, right?) But others, too, sell their work in masses: Peter Fischli and David Weiss sell The Way Things Go on video and DVD, and Richard Kern’s classic films from the 1980s are available—and in the Whitney gift shop no less. Kalup Linzy posts his videos to his own website through YouTube in addition to showing them in galleries and museums. These examples are just off the top of my head.

    Chrissie Iles says she rents films from the Anthology Film Archives for exhibitions and screenings at the Whitney for thirty bucks! Inexpensive forms of distribution are not new at all. I just can’t believe artists haven’t done it already, on a massive scale. I’d love to hit up the neighborhood video store for an evening with Pipilotti Rist, Matthew Barney, and Shirin Neshat. Robert Storr discussed this same issue in a recent column in Frieze; he also wants that $20 DVD. Speaking of bootlegging, I remember that Mondo Kim’s on St. Marks was busted for selling copies of Cremaster 3 when that movie was showing at Film Forum in 2003.

    In Terms Of count: unknown.

    Source

    This post was originally published in Global Warming Your Cold Heart on October 23, 2006.